Quest for Glory III: Won!

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Title : Quest for Glory III: Won!
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Quest for Glory III: Won!

            
Wages of War wrapped up quickly after my last entry. You'll recall that Manu the Monkey and I were on our way to the Lost City to stop the Demon Wizard from opening a portal. I was stuck briefly at a crossing, but the solution was simple: tie a vine around my waist and convince Manu to pull me across while I cast "Levitate."
       
Just as I reach the other side.
           
There was one more fight with a Devil Worm on the way. Repeatedly, Manu tried to convince me to abandon my quest and leave the "bad place," but he ultimately capitulated and told me of a secret entrance that involved putting an "eye that glows" in a jackal's head. However, he refused to enter the city with me and left.
        
If you won't come with me, who are all these monkeys who enter the city "alla time"?
        
Sure enough, I found the jackal mural plus a neaby jackal statue with a fire opal for an eye. A quick "Fetch" got me the eye. It was interesting to see from Alex's summary at "The Adventure Gamer" that he'd received his eye from a meerbat ages ago.
     
Outside the Lost City.
         
The secret door led to a hall atop a staircase, where two demon goons stood guard, complaining about their lots in life.
      
This reminds me that I never fought an ape man. Alex contended with many of them.
          
A "Calm" spell let me pass the demons unmolested, and an "Open" got me through the door behind them.
      
The style of this room seems more like "haunted mansion" than "lost jungle city."
          
Inside the room was Reeshaka, the daughter of Rakeesh and Kreesha, survivor of the doomed peace mission that never reached the Leopardmen. She told me that a gate atop the tower allows the demons to enter the world, and that we need to destroy the gate.
        
Powerful wizard.
           
Before we could continue, she was suddenly taken over by a demon. I suspect the thing to do was to throw another "dispel" potion at her, but I didn't have one. I don't know why. Some walkthrough says I was supposed to have gotten three from Salim, but I must have screwed something up.

Anyway, I had to fight the demon/Reeshaka in regular combat. It wasnt very hard.
           
I envisioned this game's demons as quite sinister, but they mostly just look ugly.
          
Shortly after I "killed" him, a portal opened and out stepped Uhura, Yesufu, Rakeesh, my wife Johari, and the thief Harami. Rakeesh immediately called upon his paladin powers to heal his daughter.
        
            
This is the same thing he did in Alex's game, where Alex did have the "dispel" potion, so I guess it ultimately didn't matter.

Alex has a good line-by-line analysis about how your various friends fulfill the prophecy given at the Temple of Sekhmet. I'll let you read it in his entry (CTRL-F "this prophecy thing"). Suffice to say that Harami pretended that he didn't care about anything but himself.
      
            
Rakeesh expressed some concern that the prophecy wouldn't be fulfilled because he was  supposed to have five friends with him, and with Harami refusing to fight, we only had four. Fortunately, Manu showed up to take his place.
      
Nothing better happen to Manu.
          
Uhura and Rakeesh stayed in the previous room to fight oncoming demons (and Harami just stayed) while the rest of us went forward. In the next room, we each came face to face with an enemy in a mirror. 
    
      
The ensuing battle with my doppelganger went poorly. His hit points refused to budge and mine steadily decreased. Then, all at once, Harami came through and stabbed my opponent in the back. Harami shoved some healing and mana pills in my hand and told me to go on and close the portal.
          
How heartwarming.
            
In the next room, I found the demon wizard conferring with the demon lord. The wizard was standing on the other side of a chasm, so I couldn't rush him directly. The lord wasn't in the room, but being contacted remotely in his own plane. They had a bit of villains' exposition, confirming that they had orchestrated the war between the Simbani and the Leopardmen as a way to both humiliate Rakeesh and to fuel their orb with deaths. The lord was impatient for the orb to be refueled so he could come through the gate personally. I broke up their discussion by trying to nail the wizard with a "Flame Dart."
      
If only tape recorders existed in this setting.
             
The endgame was something like the wizard's duel in the Leopardmen village. I had to find the right spells to counter the wizard's actions, starting with "Reversal" to counter his attacks. He then cast a spell that caused the floor around me to erupt in flame, but I reversed it with "Calm."
        
Nice alliteration, but also a bit redundant.
        
The next sequence took me a few tries. He summoned a gargoyle, and I had to go through all my spells to find that "Trigger" was the solution, turning it back to stone (why?) He then said he was going to summon his "lord." I tried pelting him with "Flame Dart" and "Force Bolt," but he just laughed off my attacks, calling them "puny efforts." Casting spells on the orb did nothing.
            
One of many possible death screens in this sequence.
             
Clearly, I needed the more powerful versions of the spells that my staff was capable of casting. I summoned it, but he immediately "Fetched" it, and I couldn't "Fetch" it back.
         
           
For some reason I don't understand, "Trigger" again saved the day, causing my staff to explode in his face and kill him. A burned ball of his ashes floated to my feet, and I kicked it in the chasm. I then "Force Bolted" the orb from its pedestal and into the gate, closing it.
        
That's gotta hurt.
           
I rushed to find my friends and my wife to celebrate. They all had something nice to say until Johari dropped this bomb.
          
How will Yesufu ever be sure that it's his son?
             
Why, you lying, unconstant succubus! After I gave you beads and everything. Yesufu expressed similar surprise, but Johari simply said, "You said you wanted to marry me. I accept."

Before I had a chance to react or celebrate any further, some magic enveloped my body and started jerking me to and fro. 
             
Those paladin skills really give you an edge, Rakeesh.
              
"To be continued," the game said, "in Quest for Glory IV: Shadows of Darkness." The accompanying image showed my Quest for Glory II adversary, Ad Avis, now looking rather undead. A hooded figure next to him is likely the "Dark Master" he spoke of in the previous game.
        
Only about 60 games before we get to it.
   
Chester ended the game with 486 points out of 500. I'm sure the 14 missed points were in various dialogue options throughout the game, or perhaps some were from fighting Reeshaka instead of using a dispel potion on her. I'm not overly concerned.     
        
The winning character.
            
Before we finish up with the game, we're going to have a few replays. I want to experience the game as a thief, and even though I have Alex's account to tell me how a paladin fares, I still need to get my own paladin through Wages of War so he'll be ready for the next one. Ditto the fighter I created in this game.

But before I did any of those, I ran through the game again with another wizard. I wanted to see what would happen if I bungled everything--how low a score I could achieve. I wish I hadn't. The whole thing made me sad.

I created a new character called "Bad Chester" and re-started. These were his experiences:
           
  • I talked to no one I didn't absolutely have to. I offered no "greetings" or "goodbyes." In the forced interactions with Rajah and other characters, I said nothing. I walked away from every scripted scene as quickly as I could. I never even visited the tavern except when I was forced to spend the night there between Days 2 and 3.
          
Rajah reacts to my silence.
        
  • I ran from every battle I could.
  • I did nothing to try to stop or chase Harami when he was first caught stealing. I was still forced to testify at his trial. I never met Harami in the bazaar afterwards or gave him food. (I couldn't avoid witnessing the episode entirely because I needed to buy the zebra skins from the merchant on the same screen.)
  • I bought no items that I didn't need. I only bought a couple extra waterskins, the items I needed for the brideprice, and some food, for which I paid the talking dog the least amount possible.
  • I threw Shema's note to Shalla in the gutter.
  • I didn't tell Salim about Julanar. I didn't get the honeybird feather for him, either.
  • I refused to swear the oath to bring peace that Rakeesh swore.
  • In the middle of the game, the only things I collected were the items necessary for my wizard's staff and the dispel potions. I never even met Yesufu.
  • I didn't get the Gem of the Guardian or participate in the Temple of Sekhmet ritual.
  • When I came across Manu the Monkey in his cage, I just walked away and left him there. 
                 
Trying to kill the monkey results in an instant death.
          
  • After Johari was captured, I didn't give her any gifts. I just opened the cage and let her go. 
  • When Johari approached me in the jungle, I immediately said goodbye without speaking to her.
              
My first disappointment came when Johari approached me for the third time and said she had spoken to her father about peace. I thought that only happened if I encouraged her to do it, and I hadn't said anything to her. Then, when we arrived outside her village, I didn't talk of "romance" this time, but she still kissed me. I guess that's how the scene inevitably ends, gifts, romance, or no. (Because of my evasions, though, she never taught me "Lightning Ball.")

Once inside the village, I did everything I could to screw up the encounter. I talked instead of challenging the Leopardman shaman to a duel. I tried to leave. I tried to refuse the duel. But no matter what, Johari yelled at me and funneled me to the duel.
         
Hey, it's called "role-playing," woman.
          
During the duel, I screwed up as many spells as I could without losing. When the shaman was possessed by a demon, I killed him instead of dispelling him. I still got the Drum and then the Spear and the peace conference proceeded as before.

The endgame was the most disappointing. Despite the fact that I'd left him rotting in a cage, Manu still showed up calling me "manfriend," invited me to the monkey village, and took me to the lost city.

At the Lost City, I tried to avoid the secret door, but there was no other way to get in. I wanted to lose more points by killing the demons outside the door instead of casting "Calm," but doing so didn't leave me enough magic or hit points to defeat Reeshaka.

Of course, after I fought her, the same crew appeared, despite my never having helped Harami or even having met Yesufu. The rest of the game went as above and I "won" with 334 points and an "Honor" score of 53.
          
I'm not sure "congratulations" is the right word here.
           
I understand the Coles' desire to avoid "walking dead" scenarios, but it seems to me they erred too far in the other direction here. To be able to skip so much game content and still achieve the same ending seems unfair to players who put in the time, care, and role-playing.

Before the rating, we'll take a look from the thief's perspective. Keep an eye on The Adventure Gamer for Alex's final rating in the meantime!
              
Time so far: 18 hours
      


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